If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and deals damage = 15% of foe's Def (including as part of Specials that trigger before combat).Īccelerates Special trigger (cooldown count-1). Calculates each stat bonus independently. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. At start of turn, grants 【Bonus Doubler】to unit and ally with the highest Atk (excluding unit). (Even if foe initiates combat, unit attacks twice.)Īt start of combat, if unit's HP ≥ 50%, grants Atk+4, Def+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat. If unit is within 3 spaces of an ally, deals damage = 20% of the greater of unit's Res or foe's Res and grants Atk/Res+5 to unit during combat.Īt the start of turns 1 through 3, grants Special cooldown count-1 to unit. If unit initiates combat, grants Atk/Spd+4 during combat. If unit initiates combat, unit attacks twice. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4. Unit can counterattack regardless of foe's range.Īccelerates Special trigger (cooldown count-1). The following is an automatically updated list of skills that can be upgraded by using Arena Medals and Divine Dew. The same weapon can be upgraded multiple times and swapped between them like a normal weapon through Equip Skills.ĭepending on the which upgraded option was chosen, the user will have a glow when equipped with the upgraded weapon: Upgrading a weapon can give it a modified effect, an additional effect, bonus stats, or a combination of these.
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